PENERAPAN PROCEDURAL ANIMATION UNTUK ANIMASI DINAMIS(STUDI KASUS GAME PUZZLE STEALTH). COMPUTING | Jurnal Informatika, [S. l.], v. 12, n. 02, p. 63–69, 2025. DOI: 10.55222/bj6t6m69. Disponível em: https://ejournal.unibba.ac.id/index.php/computing/article/view/2134. Acesso em: 20 oct. 2026.